Tuesday, May 31, 2011

Magical Gear Acquired

The following are the complete stats on several of the magic items picked up by the party:

- Aecris: This +1 magic longsword (value 1,000 gp) is
inlaid with platinum. It has a line of three white diamonds
set into the flat of its blade and a pommel carved to resemble
the head of a noble dragon. It provides its user with a
+1 bonus on attack rolls and damage rolls and deals +1d6
damage on a critical hit.
In addition, it has a daily power that can be activated
as a free action: When you drop an undead enemy to 0 hit
points, gain one healing surge. It was bequeathed to the team
by the spirit of Sir Keegan in his tomb in the keep.
Carried by: Bom Tombadil

- +1 Lifedrinker Longsword: This longsword provides
its user with a +1 enhancement bonus to attack
rolls and damage rolls. On a critical hit, it deals an
extra 1d6 necrotic damage. In addition, when the user
drops an enemy to 0 hit points with a melee attack
with this weapon, the user gains 5 temporary hit
points. Value 1000 GP.
Carried by: Nabis-Koh



- +1 Staff of the War Mage: This staff provides its
user with a +1 enhancement bonus to attack rolls and
damage rolls. On a critical hit, it deals an extra 1d8 +
1 damage. In addition, once per day as a free action,
the user can increase the size of a blast or a burst by 1.
Value 680 GP.
Carried by: Nabis-Koh

- +1 Resounding Mace: This mace grants a +1 to attack and damage,
and grants an additional 1d6 thunder damage on critical hits.
Value 710
Carried by: Saladin

- +1 Dwarven Chain Mail: This magic armor (value
520 gp) provides its wearer with a +1 bonus to AC, a +1
bonus on Endurance checks, and a daily power (as a free
action, regain hit points as if you had spent a healing
surge).
Carried by: Saladin

- Enchanted Dagger: ??????

- Bag of Holding: This bag can hold objects weighing up
to 200 pounds and having a total volume of up to 20 cubic
feet, but it always weighs just 1 pound no matter how full it
is. Drawing an item from the bag requires a minor action.
Carried by: Nabis-Koh

- Shield of Protection: As a standard action, once per
encounter, this large shield (value 680 gp) provides you
and an adjacent ally with resist 5 to all damage until the
end of your next turn.
Carried by: Bracos Stronginthearm

- +1 Blackiron Scale Armor: This suit of magic armor
(value 840 gp) provides its wearer with a +1 bonus to AC
and Resist 5 (fire, necrotic). Found in the hidden chamber
after answering the riddle correctly.
Carried by: ?????

- +1 Magic Wand: This wand (value 360 gp) provides
its user with a +1 bonus on attack rolls and damage rolls
when using arcane powers with the Implement keyword.
Carried by: Nabis-Koh

Mount Up!

Welcome, party members and guests, to the online home of the now-nearing-on-infamous Regulators of the Nentir Vale. They regulate all unwelcome evil summonings and cult activities on this property, and they're dammmmn good too. Check back here regularly for updates on the activities of the group past and present, hints about what lies in store, anecdotes from the game, and more often just random D&D/fantasy humor that I come across during my vagrant trollings of the Interwebs.

Party members may feel free to post anything as well. I will do my best here to keep a storage of stats and information on items, NPCS, etc. It will make things much easier than sorting through many massive email threads, and on the off chance that someone other than any of the five regular players shows up here, it will be a great way for them to get a sense of what their loved ones (because let's be honest, the only other people who will come here are snooping girlfriends and friends curious about joining a session someday) actually do when we lock ourselves in the basement and nerd out.


Current Steve death count: 4